Work
All work: 13 pieces

Last Call: Everything Is Temporary
A top-down sci-fi pixel action game about a cargo pilot who answers distress calls and loses everything he saves. Five levels that build the hero up, then take it all away.

Trolley Turbo
A kid straps a fire extinguisher to a red toy wagon and races five friends around the house. A mobile kart racer where friends can join an online race by scanning a QR code.

Tinku
Help a little robot find his way home across floating space ruins. A calm tap-to-move puzzle game with 100 levels.

Neon Rekha
A simple, rewarding rhythm game for Indian players: you draw the shape you see, on the beat. The game checks your drawing live, while you are still drawing it.

Chhupa Rustam
A carnival cup game for Indian players that trains your focus: observe the shuffle and find the diamond. It gets harder with new twists, not just more speed.

Arcane Grid Clash
A two-player grid game that feels like a physical board game: outplay your opponent with Warrior, Wizard, Dragon and Goblin cards. Online, with strategy instead of luck.

Rocket Mouse
A mouse-only pixel-art arcade shooter that teaches how light mixes: each mouse button fires one colour of light, and holding two mixes them.

NID Connect
NID students miss updates because college information is spread across WhatsApp, email, posters and class announcements. NID Connect puts it all in one place, and shows attendance calmly instead of as a warning.
CapShap Paid Ads
A year of Meta and Google ads for CapShap, an Indian streetwear cap brand: about ₹4 lakh a month in ad spend at a 5.5× to 6× return.
Hudhawk Paid Ads
Eight months of Meta and Google ads for Hudhawk, an Indian cap brand in a crowded market: ₹2.5 lakh a month in ad spend at a 3× to 3.5× return.

Windmill Valley
A sunny countryside scene in Unreal Engine 5, taken from my own concept sketch to a finished, lit environment: a stone windmill, a farmhouse and a hot-air balloon.

Boeing Stearman Model 75
A classic Boeing Stearman biplane, modelled and textured in Maya, then lit and rendered in the sky in Unreal Engine 5.

The Revered Dreamer
A character bust I designed and sculpted in ZBrush: a calm, faraway dreamer with big eyes, long pointed ears and a hooked nose.
New work is on its way.