3D / 2021–25
Boeing Stearman Model 75
A classic Boeing Stearman biplane, modelled and textured in Maya, then lit and rendered in the sky in Unreal Engine 5.
- Role
- Modelling, texturing, lighting and rendering
- When
- During my BA, 2021 – 2025
- Tools
- Autodesk Maya, Unreal Engine 5

01Brief
A classic Boeing Stearman biplane, made for my portfolio as a hard-surface modelling study.
02Process
I modelled and textured the plane in Maya, then brought it into Unreal Engine 5 to light it and frame the shots in the sky. The pilots in the cockpit are ready-made assets.
03Challenge
The round engine and the propeller at the front, with lots of small parts packed into one place.
04Learnings
- Wings, struts and bracing wires only look right when every shape is clean and lined up.
- Getting a model and its materials from Maya into Unreal without breaking anything.
- Sky light and the right camera angle are what make a model feel like it is really flying.