Daravath Saathvik, Interaction and game designer
I design games and interactive experiences, with a focus on free-to-play. I'm doing my M.Des in Digital Game Design at NID, and my marketing background means I think about who a game is for from day one.

Featured projects
See all 13 projects
Last Call: Everything Is Temporary
A top-down sci-fi pixel action game about a cargo pilot who answers distress calls and loses everything he saves. Five levels that build the hero up, then take it all away.

Tinku
Help a little robot find his way home across floating space ruins. A calm tap-to-move puzzle game with 100 levels.

Arcane Grid Clash
A two-player grid game that feels like a physical board game: outplay your opponent with Warrior, Wizard, Dragon and Goblin cards. Online, with strategy instead of luck.
CapShap Paid Ads
A year of Meta and Google ads for CapShap, an Indian streetwear cap brand: about ₹4 lakh a month in ad spend at a 5.5× to 6× return.
More projects
- 2026Trolley TurboGameUnity 6, C#, URP
- 2026Neon RekhaGameUnity 6, C#, URP
- 2026Chhupa RustamGameUnity 6, C#, URP
- 2026Rocket MouseGameUnity 6, C#, URP 2D
- 2026Hudhawk Paid AdsMarketingMeta Ads, Google Ads, Adobe Photoshop
- 2026NID ConnectUI/UXFigma, Claude (AI design assistant)
- 2021–25Windmill Valley3DUnreal Engine 5, Autodesk Maya, Adobe Substance 3D Painter
- 2021–25Boeing Stearman Model 753DAutodesk Maya, Unreal Engine 5
- 2021–25The Revered Dreamer3DZBrush
How I work
From the first idea to the people it's for.
Idea
I start from a feeling or a question, and write the whole design down before I build.
Make
I build playable prototypes in Unity, then keep reworking them until they feel right.
Test
I put it in front of players early and change it based on what they do.
Understand
I look at the numbers and at who actually plays, to work out who it is for.
Launch
With paid ads and creative testing, I help it reach the people it is for.