3D / 2021–25

Boeing Stearman Model 75

A classic Boeing Stearman biplane, modelled and textured in Maya, then lit and rendered in the sky in Unreal Engine 5.

Role
Modelling, texturing, lighting and rendering
When
During my BA, 2021 – 2025
Tools
Autodesk Maya, Unreal Engine 5
Cover image of Boeing Stearman Model 75

01Brief

A classic Boeing Stearman biplane, made for my portfolio as a hard-surface modelling study.

02Process

I modelled and textured the plane in Maya, then brought it into Unreal Engine 5 to light it and frame the shots in the sky. The pilots in the cockpit are ready-made assets.

03Challenge

The round engine and the propeller at the front, with lots of small parts packed into one place.

04Learnings

  • Wings, struts and bracing wires only look right when every shape is clean and lined up.
  • Getting a model and its materials from Maya into Unreal without breaking anything.
  • Sky light and the right camera angle are what make a model feel like it is really flying.

Gallery